Hitman

Agent 47 has been educated to become a professional assassin for hire, whose most powerful weapons are his nerve and a resolute pride in his work. 47 is both the last two digits of the barcode tattooed on the nape of his neck, and his only name. The hunter becomes the hunted when 47 gets caught up in ...
Hitman

Gears of war

Tying your shoelace with one hand is tough. Scoring a date with the hot chick on campus is tough. And blasting through your average shooter is tough. But there's nothing tough about Gears of War. Gear up for one of the most challenging battles you've yet faced. In our hardcore Gears of War guide...
Gears of war

Transformers 2 and the Fallen Morals of Society

Posted by Tom Watson


Many reviewers have already commented on how weak the plot is for Transformers 2 and the bad storytelling abilities of Michael Bay. Roger Ebert did not give the movie his blessings and the crew on the RottenTomatoes website gave it a very low 21% rating.

The movie was actually not that bad regardless of the story and less than superb acting. There are some spectacular special effects during the fight scenes and if this movie was to be rated solely on action sequences, it would be among the best ever. The thing that every reviewer seems to have ignored is the unnecessary immoral and decadent behavior that is littered throughout the movie.

We get a taste of things to come in the opening scene of Sam, played by Shia LeBeof, leaving to go to college. Shortly after Sam's Father slaps his Mother on her behind, he tells his son about how college life will be different. Sam tells his Dad that he is a one woman man but the Father responds by telling his son about how he needs to "discover" and explore his sexuality while in college. In other words, he needs to sleep around with many girls and does not need to be faithful. What a great message to send to teenagers around the country.

We are soon visited upon a scene of Michaela, played by Megan Fox, who is spread out on a motorcycle with her rear end out so that everyone can examine it. A few scenes later, she is ripping off her clothes and surprising Sam with a very short and revealing dress that shows us her underwear. The purpose of this scene is something we will never know. Speaking of underwear, there is a scene with John Torturro which has him showing us more of his backside than most movie goers would ever want to see. The purpose of the scene is shock value because wearing a normal underwear does not entertain people enough.

Then we have the college girl who tempts Sam and is ridiculously over the top as the slut of the movie. The Autobot radio appropriately plays "She's a SuperFreak" when she is in the car, but this does nothing to erase the uncomfortableness that parents will feel from the sexual encounters when she is on the screen. The sexual scenes are complimented by the curse words that are used by the Transformers. There are two new Autobots who use foul language in numerous scenes. The audience chuckled a few times after hearing the obscenities, but I am sure they looked around afterwards to see how many kids heard those foul words.

The rating of this movie was PG-13 for sci-fi action violence, language, some crude and sexual material, and brief drug material. While the rating is accurate, I do not think that many parents pay attention to the full rating of the movie. I saw the movie in the theater and found more than a third of the audience were kids who were 10 years old or younger. One kid appeared to be around 5 years old and was so small; he had to sit in his Fathers lap during the movie.

Many would accuse me of being uptight and not adapting to our times. It is true that Transformers 2 is not the only movie to flaunt the female body nor is it the first to use curse words. This review is meant as a wakeup call to parents that all PG-13 movies have the potential to pollute the minds of your children with immoral images and foul language.

We are in need of a morality meter that parents can check before they take their children to see blockbuster movies because the PG-13 rating does not deter parents from letting their kids see them. If parents feel lenient towards letting their child watch movies like this one, then they should not be surprised when the child imitates what he sees and what he hears. The minds of young people are like sponges and parents must decide what kind of things they want their children to soak up.

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Article Courtsey: Enzine Articles.Com

Buy DVDs Online

Posted by Tom Watson

Guide to the best places for buying DVDs online
Are you looking to buy a DVD online? We have listed your favourite High Street entertainment chains, as well as some very reputable Internet DVD stores.

Blockbuster

secure online ordering own and customer reviews store locator

Blockbuster, the High Street video rental store, sells a good selection of DVDs online. This site has some great features such as trailers and interviews, director/actor and genre links, reviews, recommendations and rental charts. Click here to visit the Blockbuster web site.

CD Wow

secure online ordering free UK delivery worldwide delivery

CD Wow, popular from their cheap CD deals, now offer a range of top DVD titles online as well. Prices again are very competitive - all DVDs are £13.99 or less (including free delivery), but you will mainly find chart DVDs. Remember that you'll also need a multi-region DVD player in order to play their DVDs, as they cannot provide region specific products. Great though if you are looking to buy cheap DVDs. Click here to visit the CD Wow web site

Disney DVD Shop

secure online ordering free UK delivery worldwide delivery

The Disney DVD shop is a great place to buy children's DVDs. They've got the entire range of Disney, Winnie the Pooh, Baby Einstein and classic back catalogue titles ... and, they often run special promotions such buy one get one free on Walt Disney cartoons. Click here to visit the Disney DVD Shop web site.

DVD Source

secure online ordering free UK delivery worldwide delivery

DVD Source are an online DVD shop offering over 20,000 titles. Prices aren't the cheapest for the latest releases, but their offers and discounted DVDs are pretty good. Click here to visit the DVD Source web site.

Select DVDs

secure online ordering Free UK delivery worldwide delivery

At Select DVDs you can also buy region 2 DVDs. Not a great choice though, as they've only got a small selection of current DVD releases and even their bargain DVD basement looks fairly empty. Click here to visit the Select DVDs web site.

Buy more Online Movie DVDs, please visit our web store @ www.stoleit.com

Article Courtsey : Somucheasier.co.uk

Elite Force II Review

Posted by Tom Watson

Precisely! It's not often that I feel genuinely compelled to inflict seriously life altering bodily harm on fictional characters, especially those found in Star Trek videogames. I feel such a desire now, however. Mr. Head of Starfleet Academy and the people behind his wretched voice, infuriating dialogue and unfathomably irrational design need to be drug out into a field and made to repeatedly watch Kangaroo Jack while being shot in the crotch with a potato gun. Thankfully, few other moments of Elite Force II so effortlessly awaken the murderous, primal ape within us all.

Genetics has bred mankind to be a race of killers. Since the earliest of our ancestors learned how to roll boulders onto Mammoths, we've longed to obliterate living things that were not us. Elite Force II is all about keeping this demon within each and every one of us sinners in-check by indulging it and only it. It's about walking, shooting, whipping out the old tricorder on command, and most importantly, killing things. If you need to seriously think while playing, you're going to seriously need to head back to grammar school and play with the colored blocks.

The first Elite Force, as should be expected given the premise of this sequel, was a strict, down and dirty first-person shooter with little time for pleasantries and a lot of time for the exploding of various extraterrestrials by blasting them in the face with an assortment of particle weapons. Unfortunately for Raven, Activision and ourselves, Elite Force had a few problems: it was a part of the deplorable Voyager fiction; the story was out of control; the game was super, super short; and, it wasn't all that Star Trek. Elite Force II phasers away three and a half of those problems, though it seems the boys and girls at Ritual perhaps spent a bit too much time being faithful to the original game, when more time should have been placed on being new, fresh and faithful to Star Trek. Will this underlying problem burst the plasma vent and flood the game's aft decks with lethal radiation, thus killing us all? Do I have any idea what I'm talking about or am I just pulling warp conduits out of my behind? Does anyone even care? All this and more answered in a few thousand words...promise.

This game is about as straightforward as they come. Very linear level design with a few branches here and there contradict what we heard the game would be like early in its development. Branches can be good, even if they are few and far between. A lot of these are wholly unfulfilling. Since a game of pure action and nothing else rarely succeeds, and in this piece of fiction would be preposterous, Ritual had to add a few things between the carnage to maintain pacing, keep the game Trek, and step on any potential repetition, while at the same time delivering much sought after longevity. Some of these implementations work, others do not. Branches in mission all invariably lead to dead ends. The only justification for exploration is the acquisition of golden starships, sure to be made useless by imminent hacks. These collectables allow players to unlock stuff like new maps and new maps and possibly new maps. Fun, fun, fun, only finding this crap involves stumbling about in the dark, fondling walls like a tool and gazing through the red-orange haze of a structural integrity vision filter when you'd rather just shoot the hell out of something.
This is not to say the game's second ploy to spice up the action, the tricorder, is of no use or joy. It's kind of like a sex toy. When you need to use it, it's great. When you want to use it, it can be great. When you're forced to use it, it's not so much fun. Knowing I can scan things is cool.

Knowing that scanning is totally useless unless there's preset gas or a broken wall or some traps around is not cool. Throughout normal play, the tricorder's function is so rigid and defined that any fun that may have come from playing the role of the inquisitive, investigative scientist on a search to complete a mission is sapped dry. And why the hell doesn't the radar in the top right corner actually show up on the damned tricorder itself where there's conveniently a nonfunctional radar in its place?
Sounds like a pretty crappy sex toy, huh? Not entirely, even if implementation is drab and its use is tedious, there are some pleasurable ways to handle the thing. Another key to breaking up the monotony of constant action is the game's few mini-games, some directly related to the tricorder. A few times in each mission it will become necessary to meddle with a computer system of some sort, which involves playing a small game of match the wavelength modulation or connect the pipe looking circuits. Neither is a full game in and of itself, but both compliment the action and help drop players deeper into the role. From their inclusion a question surfaces... Why not have more? More interactive door hacking of different kinds, more computer hacking, more file retrieval? Ritual had a good thing in this regard with Sin and this next-generation of shooter could have and should have been much more, even given as cool as it already is.

So now that you basically know what spruces up the killing, what's the killing like? Neat. The large swamp crickets combust nicely. The story, played out by some rather tedious cutscenes and a predictable assortment of lifeless but intentionally diverse characters, is strong enough and long enough to be engrossing. It gets pretty good and ultimately introduces some interesting concepts, dropping the Enterprise into precarious but never truly outlandish circumstances (we need to stop this giant blob from destroying the universe with its mutated eggs or whatever the hell the first was about). I attribute this engrossment more to the action and atmospheric work and the design itself than to the writing. Sure, scripting is pretty solid, so if you don't help someone or save someone, you'll have an immediately different effect, but not a lasting one that will have any real implications on the gameplay.

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Article courtsey : PC.Ign.Com

Music Review: Alvin & the Chipmunks - Undeniable

Posted by Tom Watson

I wonder if artists like Blink-182 and Bon Jovi regret allowing a trio of rodents sing their music. Surprisingly Alvin and the Chipmunks’ latest album Undeniable gives a rousing children-friendly version of several classics and introduces four original tracks. It’s nice to see a childhood staple still maintain its relevance for the children of today, especially since it’s the Chipmunks’ first new non-soundtrack album in over 15 years.

After releasing a successful movie last year, the Chipmunks are back with another eclectic mix of different genres. The Chipmunks still have a great harmony that they’ve always had since the late 50s and although some songs on the album can get dogs to roll in pain from the high pitch, Alvin is never off key. The arrangements are spot on and the harmonies are correctly placed. One can see the care that the producers went to maintain the Chipmunk standard.

The cover songs on this album are child-friendly renditions. The Journey classic, “Don’t Stop Believing” playfully replaces the word “wine” with “fur.” The standout cover song has to be “Livin’ on a Prayer” because it starts with a strong acoustic harmony and by the crescendo Alvin is pulling off riffs and vocal runs that weren’t in the original.

There are thankfully only four original tracks on Undeniable: “Thank You,” “Acceptance,” “Ho Ho Ho,” and “Undeniable.” The two songs “Thank You” and “Undeniable” attempt pop sounds, the former harkens to Jordin Sparks or Ne-Yo and the latter more like the Backstreet Boys or Britney Spears. Both of them are obvious tracks that a big named singer would pass on because of the lack of lyrical originality.

I have a big problem with “Ho Ho Ho.” Although the song gets some credit for mentioning Hanukkah, it ends up being a song inadvertently laced with double entendre and a negative view on Dave. Not only does the song mention the chipmunks “…giving Dave headaches” (when I didn’t hear the word "aches" the first time around) but Theodore says “Just quit your whining and Suck It up! That’s what you said Dave.”

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Article Courtsey: Blog Critics.org

PSP - PC Game DVD Review

Posted by Tom Watson

PSP - WHO WANTS TO BE A MILLIONAIRE?

The all new Who Wants To Be A Millionaire? Party Edition delivers the atmosphere and tension of the hit TV series but with addition of exciting new party game features. For the first time the whole family will be able to play against each other to fight for the right to win a virtual million pounds. With legendary host Chris Tarrant calling all the shots the aim of the game, as you probably already know, is to win a million pounds. However with the addition of multiplayer party modes it will take nerves of steel as well as brains and to land the big prize. Unfortunately, the game doesn't come with a million pounds, so instead we're going to convert your financial winnings into points. Do you have what it takes? We'll keep our fingers crossed.





PSP - APE ACADEMY 2. NEW & SEALED GAME
Ape Academy 2 is the next stage in monkey mayhem on PSP. Players join the monkeys following their graduation from the 'Ape Academy' as they square off in a zany "Scissors, Paper, Stone" card battle!
Technical Details
Rating
3+ (PEGI)
Players 1-2
Region 2 - Playable in UK PSPs



















PSP - MARVEL TRADING CARD GAME. NEW & SEALED
The hit "Vs. System" Trading Card Game from Upper Deck and the Marvel Universe collide to bring an intense strategy card battling game that will forever change video gaming! The Marvel Trading Card Game puts you directly into the action, as the world's most powerful Super Heroes and Super Villians wage an epic struggle for supremacy.

PSP Review: Capcom Classics Collection Reloaded

Posted by Tom Watson

After a superb selection of titles for their first PSP compilation, Capcom has become slightly sloppy with this second outing. If the game selection looks familiar, then you've played Capcom Classics Collection on the PS2 or Xbox.

The majority of the games have landed here on the portable hardware, which is a decent selling point, though it's a shame the selection didn't allow for the extensive lot of exclusives from the previous release.

The game roster is presented in a beautiful interface, going for simplicity instead of flash and overdone style. The interface is wonderful to use and flip through as the arcade games attract screens appear in a small window while browsing. You'll find the following available as you begin to navigate the options:

1942
1943
1943 Kai
Ghosts's Goblins
Ghouls'n Ghosts
Super Ghouls'n Ghosts
Commando
Mercs
Street Fighter II
Street Fighter II Championship Edition
Street Fighter II Turbo
Son Son
Vulgus
Pirate Ship Higemaru
Exed Exes
Gun.Smoke
King of the Dragons
Knights of the Round
Eco Fighters

This is an excellent set of 19 games, with only a few duds still present. The PSP exclusives are stuck at only three games. King of the Dragons, Knights of the Round, and sorely under-appreciated shooter Eco Fighters are worthwhile reasons to own this latest compilation. For fans who know those three games, that's enough to spend the money, with an additional nod to the gorgeous lost classic Eco Fighters simply because it deserves it.

Notables include the three Street Fighter II games, the first time they've been available in this form on a handheld. Loading times are aggravating, as these end up as ports of the Playstation versions, not the original arcade code. By now, there's no reason loading screens should appear in a game 13+ years old.

Few flops are here, and these include Vulgus, Exed Exes, Son Son, and a blatant Pengo rip-off Pirate Ship Higemaru. The rest of the lot is included for quality purposes, regardless of whether or not they're fondly remembered or popular. Commando and the entire round of 194X are way more fun than they should be. Emulation is great all around, though the PSP d-pad causes some problems in more intense moments (and can make the Street Fighters a lost cause).

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Article Courtsey : Blog Critics.org